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Mystic Serenade
05-11-2008, 04:38 AM
Alright, recently with the Captain/Espada Contest we've had a influx of new members and applications. All of which were created under the RP-based format. Now unfortunately for all you of, the stat system is not dead, we're keeping it as an indicator of overall strength, ability, growth, etc.

So in light of this Dizzy, Kolbertt, and I will be collaborating amongst ourselves to decide just how strong your characters currently are and doing other stat-based things to them. At some point I may go through and add things to your character sheets in a noticeable color text if you're unsure of how to work out the stat system.

If you have any questions post them here or PM myself or one of them.

Thantos-Espada
05-12-2008, 11:43 AM
Arg^^

the stat system is Crazy, good... but crazy. its like playing pokemon cards online. while making the cards yourself.

then theres also the actualy fighting / fight scenes


would it be like top trumps where u simply say


"Your attack!"


(that does *blah blah damage*)


then take the damage off the other persons health?

Because thats silly... if u stab some one in the leg, they wont be able to walk. But if u use a health system

they will be like


"Arg you onyl took 100 of my 500 HP, so blah blah blah"


in truth what im trying to say. Is how do you make free flowing imaginative scenes in an RP while trying to remember ur HP the other persons HP, urs stats, theirs stats. Ur attacks, their attacks, Effects / abbilitys / powers and so on.



stats make sence when ur controling ur character by hand and your fighting other charaters made by hand. But on a text based RPG. i dunno how Stats work. other than complicating the gameplay...


of course, it would make the abillitys of a captain better then the abillitys of a leitenant.

But, heres what i found annnoying.


when i made my first Arrancar for the hueco mundo roster and wanted to Play using stats.

I had no clue WTF any of them Meant...


i made 3 attacks costing different ammount of power...


Ok so whats that? if i use up all my pwer my character dies... cause thats crazy aswell...



also... i was told that i wasnt aloud to use the arrancar flash step because i couldnt afford the attack...


WTF - it costs to Get attacks? ya got play for like 2 years to have enoguh power to use a flaming Cero...


what im trying to say is once people become catorgorised you loose all sences of inderviduality....


Take kyro -


sure hes weak in the fact he cant produce spirit attacks using hisd Rietsu.

but his basic powers consist of fighting abillitys sutch as usaing the blinding flash of his glaive. the stun people...


it would be like


"Glaive flash (stuns targets) cost- 10 power-0"


so what if i have 400 power, i can use glaive flash 40 times... then im sorta screwed




... and its even more crazy when it comes to the abillitys. no being able to obtain Shikai untill you have 20000000 somthing somthing somthing...


¬ ¬ yeah like normal people that jsut started palying are going to understand that...



so if some one could like tell me How exactly stats will improve my gmae play i'd be pleased^^


if it turns out they do nothing but confuse the hell outta me, aswell as proberly most other people with learning disabillitys...

then i dun see the point...

blackluster
05-12-2008, 12:08 PM
so if some one could like tell me How exactly stats will improve my gmae play i'd be pleased^^Well, it's not my place, but since I did back the stat system in the other thread, I'd like to explain why from my point of view.

I think the stat based system is useful to tell people more about your character in a slightly different way, and to quantify your character's growth. Take my character Shuga for instance. In the time I've been role playing with him, I've enjoyed the ability to tightly define and control his growth. So if someone is just joining the RP, and hasn't read many threads, they can quickly gain a sense of Shuga's abilities and how he might perform in melee combat just by looking at his stats. For example:

Shuga's strengths lie in defence, recovery, which tells you that he is a mostly defensive style orientated swordsman who has great melee combat persistence. His speed and attack are relatively low however, so you wouldn't expect him to be dodging stuff or to have a particularly aggressive and damaging sword style. From his ability list, you can see that the poor guy only knows one kidou, which is in itself a give away that it's not his strong suite. As I continue to RP though, these numbers can evolve, giving other players a real sense of how Shuga's strengths and aptitudes are changing, based on what I write in the plots.

You'll notice also, that he majority of my posts with Shuga are in RP threads. Meaning that your concern over tech values etc are less of an issue here, since these threads, as Mystic, Dizzy, and Kolbertt have gone to great lengths to explain, are free of stat based combat. The stats are there then simply as a guide, not to dictate the course of the battles.

what im trying to say is once people become categorised you loose all senses of individuality....In light of what I've posted already, I hope you can see how the above statement is nonsensical. People are catergorized in Bleach, that is the purpose of ranks. I don't think that having stats somehow limits individuality. If anything, it actually gives you more tools to describe your character and develop them in a way that is easily quantifiable.

So in conclusion, give it a chance. I honestly can't think of a case where the stat stuff got in the way of the RP threads, or people's creative writing.

Thantos-Espada
05-12-2008, 12:44 PM
People are catergorized in Bleach, that is the purpose of ranks.

not true, theres a 1st or second seat within squad 11, that has the power to perform bankai.

that ranks within bleach dont define the characters. Ichigo isnt even ranked and he could take people on.

---------------------------------

but i do get what ur saying, but its still not totaly convincing.

if the idea behind it is to make it easier to understand characters and their abillitys.

then i dont see how simply explaining their abillitys in depth, would solve the problem.

the stats would make sence if.

this was turned into a totaly Stat based RP.

sutch as

Using online currency,

Using turn based combat,

Having Effects that people are effected by,

and having preset battle areas / plots,

but even thoguht we have a few of these we still dont have the "You are your character" rules

um, its hard to explain this... but

say you are fihgting some one else within an RP thread thats for Stats characters.

You say your character only has one Kidou. Ok, so you have sometihng like 200 points of rietsu for example.

and this 1 kidou costs somthing like 50 points to use.

So while you are in combat...

you say

"Kidou name!"

your character then will preform the attack.

-----------------

whiel you have to go back and track your own stats, u just used 50 of your Rietsu....

so you gotta keep and eye on your rietsu, aswell as waiting for the other persons reply...

so finally the other person replys, saying they where hit by this attack. so the've now lost 100 of their health or somthing...

ok so now they also have to watch their stats sheets and note down that they've lost 100 hp.

so now you attack hit them, and there still stood there, yeah i spose they might put some ephisis on it saying their bleeding or on the floor or somthing...

soooooo

basic its gonna take somthing like 10-20 posts... of turn based attacks (witch they are even in normal RP only) in witch your just hammering Down on this person Untill their Health is gone...

but without a little health bar on your screen, with your rietsu. and all the effects your under...

ya jsut gotta remember its not a MMORPG. you can't do all this stuff as a text based game.

yeah sure if we had a program for recording everything...

like this one bleach game i played...

ill find you the link for that...

Sry for double posting but heres the link to the Bleach RP that uses a auto gaming layout...


its also stats / text based...


i think its a little run down and doesnt work Very well anymore...

but its there ot look at...

just regester...

http://thebleachrpg.x10hosting.com/login.php

Mystic Serenade
05-12-2008, 12:59 PM
We're merely applying the stat system to RP-based characters to, like Blackluster said, as an indicator of a characters specific strengths and abilities. This way its pretty easy for someone to see how they compare to others in certain situations and to write their RP post accordingly.

If you desire a more in depth explanation, I'll give one.

Thantos-Espada
05-12-2008, 01:05 PM
ah^^


so we wont be using them in combat, their simply there as markers on the ruler to show how tall you are.

not for using the ruler to hit people. i gets it now after re-reading lsuters post...


ok, i understand but please explain as you go if your going to personaly change our profiles, also please wait for dizzy to either accept or decline my newest character idea / design

Unicorn
05-12-2008, 01:09 PM
ok, i understand but please explain as you go if your going to personaly change our profiles, also please wait for dizzy to either accept or decline my newest character idea / design

I believe that Dizzy, Mystic and Kolbertt are already in discussions about the points, and am sure they will take all current information / requests into consideration.

I'll probably wait for them to post / announce their decisions, before asking them more questions.

Mystic Serenade
05-12-2008, 01:10 PM
Will do, I'll be saving the originals and if I add anything it, it should be easy to identify.

Thantos-Espada
05-12-2008, 01:14 PM
kk thanks mutchy guys, im gonna eadit my posts now.

Gol D. Roger
05-12-2008, 02:34 PM
Sounds cool, although I doubt my character will be fighting anyone aside from plot NPCs, at least, not in the foreseeable future. So yeah, it'll be good to have that gauge of power, and for me I think it'll be exactly what you're saying. Not something necessarily to be used, but something to look at for reference.

Mad_Scientist
05-14-2008, 09:53 PM
One thing to note, my character Alan (http://www.bleachasylum.com/showthread.php?p=451309#post451309) has some rather odd abilites and a unique release that would require some special consideration in the stat system. Now, I'm sure you guys have your own ideas, but I thought I'd post my suggestion on how to handle it. Feel free to take it or leave it or take parts of it or whatever. :D

First, for the sake of my example, let's give Alan 2,000 soul points. In that case, his released stats might be something like below, if they followed my idea.

Long Post with lots of numbers inside tag:

Alan/Ninian's Released Stats:

Soul Points: 2,000
Reiryaku: 2,000

Alan
Health: 500
Strength: 50
Defense: 100
Speed: 200
Recharge: 250

Ninian
Health: 1500
Strength: 300
Defense: 300
Speed: 200
Recharge: 600

Since Ninian is technically a part of Alan's powers, I figured it would make sense for them to have the same Reiyaku pool. As for hitpoints, I figured it would be too overpowered if both Alan and Ninian had health equal to their Reiryaku, so I split the normal total between them. I did the same thing for all other stats aside from Reiryaku: notice how the combined Strength, Defense, Speed, and Recharge of Alan and Ninian equals 2,000.

As for unreleased stats, they'd be based mostly on Alan's released stats only, ie they ignore Ninian, with a couple exceptions.

Alan Unreleased

Reiryaku: 1,000
Health: 500
Strength: 25
Defense: 50
Speed: 100
Recharge: 125

I figured halving Alan's health in his unreleased state might be a bit too much, since he already has unusually low health for someone with his Soul Points. Looking at this, Alan is very weak in his unreleased state, relatively speaking. While I sort of designed him to be somewhat pathetic when unreleased, if you guys think he's a bit too weak, maybe we make it so that his unreleased stats aside from Health are 75% of Alan's released stats, rather than half like normal arrancar. (Again ignoring Ninian, aside from of course Reiryoku, since they share the same pool.)

Now, 2,000 Soul Points is a bit low I imagine, even for the #10 Espada, but I simply came up with some mostly random numbers in this post in order to show my idea on how to deal with the fact that Alan is essentially 2 people when he releases. With this way, Alan/Ninian have somewhat slow growth rates to counteract some of their powerful abilities, as a normal arrancar with 10,000 Soul Points could spend them all on stats for itself, while I would have to split 10,000 Soul Points up between Alan and Ninian.

As far as specific abilities go, I have some ideas on how to adapt Ninian's powers into the stat based system, though of course most of the numbers in my head are just placeholders. I can post the ideas here later if you'd like, after I have time to think them over a bit more.



EDIT: Fixed an error related to me not remembering that Reiryaku has a separate recharge than other stats.

Mystic Serenade
05-30-2008, 07:53 PM
And here is the general power levels that have been determined and assigned to all the people who have entered in from the contest or just plain out don't have one. Some however still require some discussion and will be put up later.

Alan Matiaha 12750
Altoro Delgado 14750
Durante Dormire 15750
Ivy Iggelizine 16750
Ja'eq 17750
Lulu and Lala 18750 (9375+9375)

Fritz LeFrannc n/a
Sir Curtis Turmoil Franker n/a


Shinigami:

Takada Ren: 15000
Itō Haruki: 14000
Murasaki Shinjiro: 7000
Dana Minalouche: 5500
Rayne Himura: 4500
Kyro Crysta: 3500
Miyamoto Yoshirou: 2500
Himura Sayuri: 2000
Ezzo coatal: 2000
Sai: 2000
Miyazaki, Kaoru Amaya: 2000

Shdo
05-30-2008, 08:09 PM
err...this is way too much general, so wait...if i have 17750 ?points...what does that mean? my kamehameha run longer? because sure i got more points but the all idea with ja'eq is that he isnt stronger then another espadas or faster or have better cero, he simply have an haxed ability (and i said that all along).


in other words, what do we do with this?

rayne_himura
05-31-2008, 12:50 AM
hrm.. im almost at the bottom of the totem pole :XD

*goes into dying will mode*
lawl.

Shdo
05-31-2008, 01:05 AM
you are 5th among the shinigami, that is impressive, no need to die for it.


ofcourse Ja'eq is GODLIKE as the single greatest being among the RP characters (lulu and lala are considered two soon one on one i beat them as well)



but still the question remain, what does those points mean? who and how are they destributed among the various catagories (strength, speed, so on)?

Final Boss
05-31-2008, 01:10 AM
Woah one on one you beat Lala and Lulu? Okay :rolleyes:

Shdo
05-31-2008, 01:17 AM
9375<17750

victory is ensured! YAR! dont worry, i am a kind ruller.


dance.

Hiraeth
05-31-2008, 01:43 AM
I'm just hoping the espada don't attack the shinigami any time soon, because at this point in time if Ren were to fight Durante she'll lose, only by a small margin, but it's still a loss, and he's only the 8th :(

Final Boss
05-31-2008, 02:06 AM
18750 > 17750 :p

Do we go modify our character sheets and distribute the points accordingly?

Shdo
05-31-2008, 02:18 AM
and ren is the strongest RP captain, bad day for the shinigami.

and i said one on one, so its not 18750 > 17750 but a 9375<17750

seriously now...dance.

Final Boss
05-31-2008, 02:24 AM
The twins are one person if you want to get technical. :p And I'd rather not dance, a little too tired. But enough of this 'my character can beat yours' if you want to find out feel free to attack in a thread.

Shdo
05-31-2008, 02:31 AM
all things in due time, my little jail baits, in due time.


btw, why do i feel like the current stat system (recharge, strength, defense, offensive, health) is a little lacking in a way?
cuz as i see it ill be stuck with something like
speed 250
strength 250
health 1000
defence 1000
offensive 1000
recharge 14,000


thats the only way i could have think about to represent Ja'eq, a weak slow body but can dish out horrificly powerful attacks when released.

Mad_Scientist
05-31-2008, 02:37 AM
I'm just hoping the espada don't attack the shinigami any time soon, because at this point in time if Ren were to fight Durante she'll lose, only by a small margin, but it's still a loss, and he's only the 8th :(

That's just points though, it doesn't take into account special abilities and battle strategy. But I personally don't expect to see many direct conflicts between the Espada and the Shinigami soon, from what I understand about the way the plot is going. The Espada need to make the Shinigami dance like puppets, not kill em. :D

Final Boss
05-31-2008, 02:52 AM
Yeah I also think points alone don't win a battle, Ren's bankai would probably be very useful against Durante, but I only Hiraeth knows her characters secret abilities.

That point distribution represents Ja'eq well enough, I think, of course I'm sure you can PM Mystic and request your points be deduced if you really want to show him as weak but with a deadly ability.

I'm still trying to pinpoint the weakness to Jhonny's ability :headscratch maybe when I put more thought into it I'll figure it out.

Unicorn
05-31-2008, 12:29 PM
hrm.. im almost at the bottom of the totem pole :XD

I am at the bottom of the totem pole. :eek: Probably buried under ground / grass level. :p


I'm still trying to pinpoint the weakness to Jhonny's ability

Give him clothes with sequins on it. :D Or the neon-green mankini from the Borat movie. Jhonny will be so distracted admiring the new clothes that you can blindside him.

Shdo
05-31-2008, 01:51 PM
its easy, take him by his offer to let durante bite him. simply switch opponents, you would most likely do better against the tenta guy since durante sleep wont effect him.

Unicorn
05-31-2008, 01:58 PM
Shdo, thanks for the idea, but I think its best to let Final Boss, Hiraeth and Gol work it out amongst themselves how to sort out matters in their mission thread.

Hiraeth
05-31-2008, 02:49 PM
Shdo don't worry about us, we have it under control, and if we don't I'm sure Kol will appear with handy hints.

Shdo
05-31-2008, 02:52 PM
i worry?

Kolbertt
05-31-2008, 05:12 PM
Worry not, as I love to hint things :fu (How obscure or obtuse, it's a completelly different matter :flirt:flirt)

Also, I'd like to apologise publically for my delayed actions as of late :facepalm - I've been absurdelly busy as of late, and I cannot post as much as I'd like to :-_- - I sincerelly don't know when I'll be back at my fullest - Once again, excuse my timely dissapearance :uhuh

Mystic Serenade
05-31-2008, 06:33 PM
Just to clarify things, yes these scores should be put into your character sheets.

Also for arrancar, you have to put two different sets of stats, one for released and one for unreleased. Unreleased, the number you have to work with is half of your real max. In Shdo's case for ja'eq, it can be less than that if he so wishes.

Shdo
05-31-2008, 06:42 PM
does the offensive means how strong is their attacks without special abilities? and defence represent the iron skin thing? there should be an example for each attribute with information of how they actually come into play.


as of now i am not sure how to put Ja'eq into this thing. ill try again later.

Final Boss
05-31-2008, 06:48 PM
The format we follow is,

Soul Points :
Health :
Reiatsu :
Strength :
Defense :
Speed :
Recharge :

right?

Mystic Serenade
05-31-2008, 07:12 PM
The format we follow is,

Soul Points :
Health :
Reiatsu :
Strength :
Defense :
Speed :
Recharge :

right?

Yes, Soul Points would be your points and Health and Reiatsu values would be equal to that. Strength, Defense, Speed, and Recharge added together would equal your total points.

To answer Shdo's question, Strength is how much damage you can do doing a normal physical attack and defense is pretty much how much you can use to defend in any sort of way. Both of these can be augmented with Reiatsu though

Shdo
05-31-2008, 07:31 PM
and the deal with recharge?

Final Boss
05-31-2008, 07:33 PM
What I understand about it is that it has more to do with stat based battling. I am under the impression that as you use up points to attack and defend recharge will determine how fast you get those points back. Better to ask someone like Mystic though. By the way modified my character sheets. :D

Shdo
05-31-2008, 08:29 PM
well for now i gave a rough idea, after a more complete explenation about the recharge some speed and defence might be sacrified for it...or the other way around.

Mystic Serenade
06-01-2008, 01:13 AM
Recharge is sorta like stamina. In stat based fights you use up strength, defense, and speed when you attack, defend, or dodge. Recharge divided by 3 determines how much of that you get back each turn.

Shdo
06-01-2008, 01:43 AM
so again, why do WE need it?

Final Boss
06-01-2008, 01:45 AM
We are slowly moving back into stat based fighting, so recharge is a must.

Shdo
06-01-2008, 01:51 AM
grr...i hoped for a 13000 defence...which will still make Ja'eq invurnable and thus taking out the need for any recharge or boost...the question is how much regular abilities and release abilities consume from our power.


btw are there any examples for stat based battle?

Mystic Serenade
06-01-2008, 02:35 AM
For reference on release skills, take a look at the abilities section for each realm. Damage is around the cost, more if the attack is slower, etc.

For examples of stat based battles, look around some of the older threads in the living world.

Mystic Serenade
06-26-2008, 02:40 AM
Alright, haven't really had the chance to do this yet, but for the newer RP-only characters without set power levels and any existing ones without any, power levels will have to be decided. Know that the highest allowed for any char is now around 2000-3000. Also, we will be contacting individuals soon to work out the specifics of their releases, abilities, etc. If you can contact either Dizzy, Kolbertt, or me on IRC or MSN, it'd be much appreciated. Otherwise, we'll just PM you when we get to you.

Mystic Serenade
07-18-2008, 07:56 PM
I've went through the espada profiles missing general quotas and inserted them myself. Come to me with any question etc if necessary.

Also those missing quotas in general should come up with one asap.

There are what Dizzy has given to those in SS that are missing them:

Miyazaki Kaoru Amaya: 2350
Akegata Shirofuri: 2200
Fujiwara Shinn: 2000
Hiyashiwa Yukiko: 2000
Sai Amilay: 1900
Kijimuta Naomi: 1750
Ishikifuma Kotone Hakachi: 1750